![]() ![]() Its the same process to decompress the file as I explained in a previous tutorial. You will need to modify the evt_data file. The evt ID for the retro entrance with the Yellow Hulk Still Rules T shirt is 1120. This will be alternate attire 2 or the third attire ch47522 and ch47524 This will be alternate attire 1 or the second attire ch47512 and ch47514 ![]() The evt ID for the retro entrance with the red Hulkamania shirt is 1110. when the other two are set as alternate attires, by modifying the evt_data file (located in the pac/evt folder), a specified alternate entrance will be used when each alternate character is selected.įor illustration purposes, lets say the EVT ID for the retro entrance with the Yellow Hulk Rules t shirt is 1109 I might have downloaded an alternate attire with a red Hulkamania shirt and a red shirt prop object which he ripped in his entrance, an additional yellow shirt with Hulk Still Rules written on it with it's own prop. Let's assume I have installed a retro Hulk Hogan mod with a character ID of ch47502 ch47504 for the in-ring and entrance attires respectively,with shirt prop which is ripped in the entrance file being the yellow Hulk Rules shirt. There are no alternate entrances for alternate attires assigned to any character by default in 2k19, however if you have alternate attires for a character with an entrance which uses prop objects, you might want to modify an entrance file by changing the prop ID assigned to it. I am putting together a short tutorial on assigning different entrances to alternate attire character pacs in the game. ![]()
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